ICCF 50 years Officials
Jubilee Tournament
"The tournaments were started in
October 2001. Ninety ICCF officials partipated. The ICCF
President and his successor, EB members, national
delegates and many ICCF Tournament Directors. The last
game of the 630 games that were played finished in
September 2004. There were two GM- and four IM-groups.
Saying that the tournament has been conducted without
any problem is beside the truth, but after all I'm very
satisfied about the behavior of the players. Ninetynine
procent of them have been real ICCF Officials. Of course
there have been some problems, but we have been able to
solve them in all kind of friendly ways.
For quite a number
of officials it was their first email tournament. During
the first months
that gave some special problems. For me the most
important (and also the most surprising)
discovery was that the email connection between two
players is dominated by the
connection between the two providers of these two
players. I have found out that
two providers do not always communicate properly with each other. And of
course
not every provider is as good and professional as some
other providers.
So quit a number of complaints of some players about the
behavior of their
opponents have nothing to do with the behavior of these
opponents, but can be
carried back to the electronic relation between their
providers. Very often one provider
is much better and much more professional than the
other. While many of us do have
the idea that all providers are the same.
It happened many
times that player A informed me that he could not send a
move
to player B (or that did not get an adequate reaction
from player B) and then
asked for meassures against player B. Sometimes I then
asked the player A to send
his move to me. I then forwarded the move to player B.
And he received it, sent his answer,
and the game could be forwarded for some time in a
proper way. So we all
(especially as TD's) should realize this point very
strongly: there are all kind of
providers and we don't know what's going on in this
electronic world.
So therefor we absolutely should not reward the distrust
of players about the
behavior of their opponents on before hand. There are too
many things that
can go wrong between two providers in our new
electronic world.
So first of all in all kind of cases of miscommunication
between players we must
try to understand what's going on and then try to solve
the problems.
And finally we
must support the webserver project, because many of the
above mentioned problems will no longer occur once
we play our games on the ICCF webserver."
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