ANNOUNCEMENT
ICCF Webserver Steering Group
Progress report and Features of the new ICCF
WebServer
The Steering Group is delighted to announce
that at present, the
programming of facilities required by the first event in
July (as
announced on the ICCF website on 24th May, 2004) is being
completed. The
test team will spend the next 6 weeks systematically testing
everything
that has been done so far.
The Steering Group has recently signed an agreement with a
hosting service
for the Webserver and has transferred to their service in
June.
The very first event will be the Webserver Test Open,
sponsored by Chess
Mail magazine. It will consist of 13 or 15 sections with 7
players each,
with the winner qualifying for a Final next year.
In addition to Chess Mail subscribers, ICCF has selected
some players to
participate in this event, with vacancies to be filled by
volunteers who
have responded to an announcement placed on the ICCF website
on May 24. In
total, 84 entries were received, most of which will have the
unique chance
to participate in this first ICCF Webserver event!
After the first event starts, the programming of team events
will still
have to be completed, which is the last part of phase 1 of
the project.
That programming work is expected to finish in August, after
which ICCF
can offer all types of event.
Phase 2 of the project will start some time after August and
will expand
and enlarge on the existing structure and include new and
more complex
features.
The ICCF Webserver is a purpose-built system for
correspondence chess
players and administrators. It can organise individual and
team events on
an international, zonal, national, or special category
basis.
Organisers and administrators can quickly and flexibly
tailor any event to
suit their needs. There is a wide variety of options,
including time
controls, pairing methods, viewing rules for
finished/unfinished games,
player substitutions, and so on.
ICCF titles norms and ratings are fully supported, and the
Webserver will
automate many results and grading functions now and in the
future.
Extensive playing facilities are offered, with many options
to help
players organise their games, schedule their holidays and
leaves, and
enjoy secure communications.
The Webserver is not a chess-playing engine, and will not
evaluate
positions. It will not recognise infrequent situations such
as threefold
repetition or the 50-move rule. It will however allow a
limited form of
conditional moves in those events where conditionals are
selected by the
organisers.
Of interest to players is how the Webserver calculates time.
Correspondence chess will still count in days. There is a
central clock in
the system, which timestamps each move made. If a reply is
made within 24
hours of this timestamp then zero days is counted. One day
is counted for
each complete or part 24-hour period thereafter. So, the
“phoney” email
day is removed. The Webserver design allows for the addition
of other
methods of time calculation in future, but this will be the
initial and
standard method.
Initially, the Webserver will allow players to download PGN
versions of
their games for storage and offline analysis. An important
feature of the
Webserver design is a new interface standard, which will
allow the
Webserver to link to other chess software that also uses the
standard.
ChessBase has agreed to implement this feature in a future
release of
their database product and support the new standard
thereafter.
(Prepared by Iain Mackintosh, ICCF Webserver
Project Manager with editing
assistance from Grayling Hill, ICCF Steering Group Chairman,
Pedro F.
Hegoburu, and Josef Mrkvička, ICCF President.)
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